namespace Table.DataModel
{
    public class TableHeroStarGrowth
    {
        /// <summary>
        ///自增id
        /// </summary>
        public int id;
        /// <summary>
        ///英雄id
        /// </summary>
        public int heroId;
        /// <summary>
        ///星级
        /// </summary>
        public int starNum;
        /// <summary>
        ///消耗
        /// </summary>
        public string cost;
        /// <summary>
        ///本卡数量
        /// </summary>
        public int soulNum;
        /// <summary>
        ///限制英雄等级
        /// </summary>
        public int levelLimit;
        /// <summary>
        ///攻击
        /// </summary>
        public double atk;
        /// <summary>
        ///防御
        /// </summary>
        public double def;
        /// <summary>
        ///血量
        /// </summary>
        public double hp;
        /// <summary>
        ///速度
        /// </summary>
        public double speed;
        /// <summary>
        ///暴击
        /// </summary>
        public double cri;
        /// <summary>
        ///抗暴
        /// </summary>
        public double anticri;
        /// <summary>
        ///命中
        /// </summary>
        public double hit;
        /// <summary>
        ///闪避
        /// </summary>
        public double dodge;
        /// <summary>
        ///二级属性成长值
        /// </summary>
        public string attributeGrowth;
        /// <summary>
        ///二级属性固定加成值
        /// </summary>
        public string attributeAddition;
        /// <summary>
        ///各属性的评级
        /// </summary>
        public int atkEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int defEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int hpEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int speedEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int criEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int anticriEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int hitEvaluate;
        /// <summary>
        ///
        /// </summary>
        public int dodgeEvaluate;
    }
}
